ScreenRender

Created by pedro on 29/01/18.

Constructors

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constructor()

Functions

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open fun draw(    width: Int,     height: Int,     mode: AspectRatioMode,     rotation: Int,     flipStreamVertical: Boolean,     flipStreamHorizontal: Boolean,     viewPort: ViewPort)
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open fun drawEncoder(    width: Int,     height: Int,     isPortrait: Boolean,     rotation: Int,     flipStreamVertical: Boolean,     flipStreamHorizontal: Boolean,     viewPort: ViewPort)
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open fun drawPreview(    width: Int,     height: Int,     isPortrait: Boolean,     mode: AspectRatioMode,     rotation: Int,     flipStreamVertical: Boolean,     flipStreamHorizontal: Boolean,     viewPort: ViewPort)
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open fun initGl(context: Context)
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open fun release()
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open fun setStreamSize(streamWidth: Int, streamHeight: Int)
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open fun setTexId(texId: Int)