OpenGlView

Constructors

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constructor(context: Context?)
constructor(context: Context, attrs: AttributeSet?)

Properties

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open var alpha: Float
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open var animation: Animation?
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open val autofillHints: Array<out String?>??
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open val autofillType: Int
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open var background: Drawable?
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open val baseline: Int
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var bottom: Int
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open var clipBounds: Rect?
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open val display: Display?
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open val drawingCache: Bitmap?
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open val drawingTime: Long
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open var elevation: Float
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open override val encoderSize: Point
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open val explicitStyle: Int
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open var focusable: Int
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open var foreground: Drawable?
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open val handler: Handler?
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val height: Int
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open val hostToken: IBinder?
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open var id: Int
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open val isDirty: Boolean
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open var isEnabled: Boolean
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open val isFocused: Boolean
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open var isHovered: Boolean
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open val isLaidOut: Boolean
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open val isOpaque: Boolean
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open var isPressed: Boolean
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open override val isRunning: Boolean
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open val isShown: Boolean
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open override val isVideoMuted: Boolean
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open var labelFor: Int
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open val layerType: Int
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var left: Int
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open val matrix: Matrix?
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open var minimumHeight: Int
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open var minimumWidth: Int
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open var nextFocusUpId: Int
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open val overlay: ViewOverlay?
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open val paddingBottom: Int
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open val paddingEnd: Int
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open val paddingLeft: Int
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open val paddingRight: Int
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open val paddingStart: Int
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open val paddingTop: Int
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open var pivotX: Float
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open var pivotY: Float
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open val resources: Resources?
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var right: Int
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open val rootView: View?
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open var rotation: Float
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open var rotationX: Float
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open var rotationY: Float
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open var scaleX: Float
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open var scaleY: Float
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open var scrollBarSize: Int
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open val solidColor: Int
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open override val surface: Surface
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open override val surfaceTexture: SurfaceTexture
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open var tag: Any?
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open var textAlignment: Int
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open var textDirection: Int
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var top: Int
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open var visibility: Int
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val width: Int
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open val windowId: WindowId?
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open val windowToken: IBinder?
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open var x: Float
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open var y: Float
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open var z: Float

Functions

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open fun addChildrenForAccessibility(outChildren: ArrayList<View?>?)
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
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open override fun addFilter(baseFilterRender: BaseFilterRender)

Appends the specified filter to the end. You can modify filter's parameters after set it to stream.

open override fun addFilter(filterPosition: Int, baseFilterRender: BaseFilterRender)

Inserts the specified filter at the specified position. You can modify filter's parameters after set it to stream.

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open fun addFocusables(views: ArrayList<View?>?, direction: Int)
open fun addFocusables(views: ArrayList<View?>?, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View?>, direction: Int)
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open override fun addMediaCodecRecordSurface(surface: Surface)
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open override fun addMediaCodecSurface(surface: Surface)

Set surface from MediaCodec class to Opengl. This surface is used to copy pixels from Opengl surface to this surface and encode this pixels.

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open fun addTouchables(views: ArrayList<View?>?)
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open fun autofill(values: SparseArray<AutofillValue?>)
open fun autofill(value: AutofillValue?)
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open fun bringToFront()
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open fun buildDrawingCache(autoScale: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun clearAnimation()
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open override fun clearFilters()

Remove all filters

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open fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(in: WindowInsets?, outLocalInsets: Rect?): WindowInsets?
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchKeyEvent(event: KeyEvent?): Boolean
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun dispatchUnhandledMove(focused: View?, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open override fun filtersCount(): Int
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open fun findFocus(): View?
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fun <T : View?> findViewById(id: Int): T?
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open fun findViewsWithText(outViews: ArrayList<View?>?, searched: CharSequence?, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any?): T?
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open fun focusSearch(direction: Int): View?
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open override fun forceFpsLimit(fps: Int)

Force stream to work with fps selected in prepareVideo method. Must be called before prepareVideo. This is not recommend because could produce fps problems.

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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
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open fun getDrawingRect(outRect: Rect?)
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open override fun getEncoderSize(): Point
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open fun getFocusables(direction: Int): ArrayList<View?>?
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open fun getFocusedRect(r: Rect?)
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open fun getGlobalVisibleRect(r: Rect?, globalOffset: Point?): Boolean
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open fun getHitRect(outRect: Rect?)
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open fun getLocationInSurface(location: IntArray)
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open fun getLocationInWindow(outLocation: IntArray?)
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open fun getLocationOnScreen(outLocation: IntArray?)
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open override fun getSurface(): Surface

Get Surface generated by Opengl. This should be called after start render.

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open override fun getSurfaceTexture(): SurfaceTexture

Get SurfaceTexture generated by Opengl. This should be called after start render.

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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun invalidate()
open fun invalidate(dirty: Rect?)
open fun invalidate(l: Int, t: Int, r: Int, b: Int)
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open fun invalidateDrawable(drawable: Drawable)
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open override fun isRunning(): Boolean
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open override fun isVideoMuted(): Boolean
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View?, direction: Int): View?
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open fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open override fun muteVideo()

This produce send black image all time. This affect to stream and record result.

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open fun offsetLeftAndRight(offset: Int)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onDragEvent(event: DragEvent?): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open override fun onFrameAvailable(surfaceTexture: SurfaceTexture)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent?): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent?): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure?, flags: Int)
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open fun onProvideStructure(structure: ViewStructure?)
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open fun onResolvePointerIcon(event: MotionEvent?, pointerIndex: Int): PointerIcon?
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun onTouchEvent(event: MotionEvent?): Boolean
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
open fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable?): Boolean
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open fun postDelayed(action: Runnable?, delayMillis: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateDelayed(delayMilliseconds: Long)
open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
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open fun postOnAnimation(action: Runnable?)
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open fun postOnAnimationDelayed(action: Runnable?, delayMillis: Long)
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open fun removeCallbacks(action: Runnable?): Boolean
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open override fun removeFilter(baseFilterRender: BaseFilterRender)

Removes the first occurrence of the specified element from this list, if it is present.

open override fun removeFilter(filterPosition: Int)

Remove the filter at the specified position.

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open override fun removeMediaCodecRecordSurface()
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open override fun removeMediaCodecSurface()

Remove surface generated from MediaCodec.

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open fun reportAppJankStats(appJankStats: AppJankStats)
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fun requestFocus(direction: Int): Boolean
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect?): Boolean
open fun requestRectangleOnScreen(rectangle: Rect?, immediate: Boolean): Boolean
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fun <T : View?> requireViewById(id: Int): T & Any
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open fun resetPivot()
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fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun saveHierarchyState(container: SparseArray<Parcelable?>?)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?)
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fun setAspectRatioMode(aspectRatioMode: AspectRatioMode)
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open fun setAutofillHints(vararg autofillHints: String?)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable?)
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open fun setBackgroundResource(resid: Int)
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fun setCameraFlip(isFlipHorizontal: Boolean, isFlipVertical: Boolean)
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open fun setDesiredHdrHeadroom(desiredHeadroom: Float)
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open override fun setEncoderRecordSize(width: Int, height: Int)
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open override fun setEncoderSize(width: Int, height: Int)

Set video encoder size use to Opengl

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open fun setFadingEdgeLength(length: Int)
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open override fun setFilter(baseFilterRender: BaseFilterRender)

Replace the filter in position 0 or add the filter if list is empty. You can modify filter's parameters after set it to stream.

open override fun setFilter(filterPosition: Int, baseFilterRender: BaseFilterRender)

Replaces the filter at the specified position with the specified filter. You can modify filter's parameters after set it to stream.

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open override fun setForceRender(enabled: Boolean)
open override fun setForceRender(enabled: Boolean, fps: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open override fun setIsPreviewHorizontalFlip(flip: Boolean)

When true, flips only the preview horizontally

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open override fun setIsPreviewVerticalFlip(flip: Boolean)

When true, flips only the preview vertically

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open override fun setIsStreamHorizontalFlip(flip: Boolean)

When true, flips only the stream horizontally

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open override fun setIsStreamVerticalFlip(flip: Boolean)

When true, flips only the stream vertically

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open fun setLayerPaint(paint: Paint?)
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open fun setLayerType(layerType: Int, paint: Paint?)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setOnReceiveContentListener(mimeTypes: Array<out String?>??, listener: OnReceiveContentListener?)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setRenderEffect(renderEffect: RenderEffect?)
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open override fun setRenderErrorCallback(callback: RenderErrorCallback)
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open override fun setRotation(rotation: Int)
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open fun setSecure(isSecure: Boolean)
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open override fun setStreamRotation(streamRotation: Int)
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open fun setSurfaceLifecycle(lifecycleStrategy: Int)
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open fun setTransitionVisibility(visibility: Int)
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setZOrderMediaOverlay(isMediaOverlay: Boolean)
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open fun setZOrderOnTop(onTop: Boolean)
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open override fun start()

INTERNAL METHOD. Start Opengl rendering.

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open fun startAnimation(animation: Animation?)
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fun startDrag(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open override fun stop()

INTERNAL METHOD. Stop Opengl rendering.

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open fun stopNestedScroll()
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open override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int)
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open override fun surfaceCreated(holder: SurfaceHolder)
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open override fun surfaceDestroyed(holder: SurfaceHolder)
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open override fun takePhoto(takePhotoCallback: TakePhotoCallback)

Capture an Image from Opengl.

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open fun transformMatrixToLocal(matrix: Matrix)
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open override fun unMuteVideo()
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun willNotDraw(): Boolean