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com.pedro.encoder.input.gl.render.filters
/
AndroidViewFilterRender
Android
View
Filter
Render
@
RequiresApi
(
api
=
Build.VERSION_CODES.JELLY_BEAN_MR2
)
open
class
AndroidViewFilterRender
:
BaseFilterRender
Created by pedro on 4/02/18.
Members
Constructors
Android
View
Filter
Render
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constructor
(
)
Properties
FLOAT_SIZE_BYTES
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val
FLOAT_SIZE_BYTES
:
Int
=
4
preview
Height
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open
val
previewHeight
:
Int
preview
Width
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open
val
previewWidth
:
Int
render
Handler
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open
var
renderHandler
:
RenderHandler
SQUARE_VERTEX_DATA_POS_OFFSET
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val
SQUARE_VERTEX_DATA_POS_OFFSET
:
Int
=
0
SQUARE_VERTEX_DATA_STRIDE_BYTES
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val
SQUARE_VERTEX_DATA_STRIDE_BYTES
:
Int
=
20
SQUARE_VERTEX_DATA_UV_OFFSET
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val
SQUARE_VERTEX_DATA_UV_OFFSET
:
Int
=
3
view
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open
var
view
:
View
Functions
draw
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open
fun
draw
(
)
get
Position
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open
fun
getPosition
(
)
:
PointF
get
Previous
Tex
Id
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open
fun
getPreviousTexId
(
)
:
Int
get
Rotation
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open
fun
getRotation
(
)
:
Int
get
Scale
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open
fun
getScale
(
)
:
PointF
get
Tex
Id
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open
fun
getTexId
(
)
:
Int
init
FBOLink
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open
fun
initFBOLink
(
)
init
Gl
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abstract
fun
initGl
(
width
:
Int
,
height
:
Int
,
context
:
Context
,
previewWidth
:
Int
,
previewHeight
:
Int
)
open
fun
initGl
(
width
:
Int
,
height
:
Int
,
context
:
Context
,
previewWidth
:
Int
,
previewHeight
:
Int
)
is
Hardware
Mode
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open
fun
isHardwareMode
(
)
:
Boolean
release
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open
fun
release
(
)
set
Hardware
Mode
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open
fun
setHardwareMode
(
hardwareMode
:
Boolean
)
Draw in surface using hardware canvas.
set
Position
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open
fun
setPosition
(
positionTo
:
TranslateTo
)
open
fun
setPosition
(
x
:
Float
,
y
:
Float
)
set
Preview
Size
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open
fun
setPreviewSize
(
previewWidth
:
Int
,
previewHeight
:
Int
)
set
Previous
Tex
Id
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open
fun
setPreviousTexId
(
texId
:
Int
)
set
Rotation
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open
fun
setRotation
(
rotation
:
Int
)
set
Scale
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open
fun
setScale
(
scaleX
:
Float
,
scaleY
:
Float
)