GlUtil

Created by pedro on 9/09/17.

Constructors

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constructor()

Functions

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open fun checkEglError(msg: String)
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open fun checkGlError(op: String)
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open fun createExternalTextures(quantity: Int, texturesId: Array<Int>, offset: Int)
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open fun createProgram(vertexSource: String, fragmentSource: String): Int
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open fun createTextures(quantity: Int, texturesId: Array<Int>, offset: Int)
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open fun getBitmap(streamWidth: Int, streamHeight: Int): Bitmap
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open fun getStringFromRaw(context: Context, id: Int): String
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open fun loadShader(shaderType: Int, source: String): Int