Camera2ApiManager
Created by pedro on 4/03/17.
Class for use surfaceEncoder to buffer encoder. Advantage = you can use all resolutions. Disadvantages = you cant control fps of the stream, because you cant know when the inputSurface was renderer.
Note: you can use opengl for surfaceEncoder to buffer encoder on devices 21 < API 16: https://github.com/google/grafika
Types
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interface ImageCallback
Properties
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Functions
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fun addImageListener(width: Int, height: Int, format: Int, maxImages: Int, autoClose: Boolean, listener: Camera2ApiManager.ImageCallback)
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fun getCameraIdForFacing(facing: CameraHelper.Facing, cameraManager: CameraManager = this.cameraManager): String
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Select camera facing
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fun prepareCamera(surfaceTexture: SurfaceTexture, width: Int, height: Int, fps: Int, facing: CameraHelper.Facing)
fun prepareCamera(surfaceTexture: SurfaceTexture, width: Int, height: Int, fps: Int, cameraId: String)
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