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encoder
/
com.pedro.encoder.input.gl.render.filters
/
RotationFilterRender
Rotation
Filter
Render
@
RequiresApi
(
api
=
Build.VERSION_CODES.JELLY_BEAN_MR2
)
open
class
RotationFilterRender
:
BaseFilterRender
Created by pedro on 9/07/18.
Members
Constructors
Rotation
Filter
Render
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constructor
(
)
Properties
FLOAT_SIZE_BYTES
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val
FLOAT_SIZE_BYTES
:
Int
=
4
preview
Height
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open
val
previewHeight
:
Int
preview
Width
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open
val
previewWidth
:
Int
render
Handler
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open
var
renderHandler
:
RenderHandler
rotation
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open
var
rotation
:
Int
SQUARE_VERTEX_DATA_POS_OFFSET
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val
SQUARE_VERTEX_DATA_POS_OFFSET
:
Int
=
0
SQUARE_VERTEX_DATA_STRIDE_BYTES
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val
SQUARE_VERTEX_DATA_STRIDE_BYTES
:
Int
=
20
SQUARE_VERTEX_DATA_UV_OFFSET
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val
SQUARE_VERTEX_DATA_UV_OFFSET
:
Int
=
3
Functions
draw
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open
fun
draw
(
)
get
Previous
Tex
Id
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open
fun
getPreviousTexId
(
)
:
Int
get
Tex
Id
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open
fun
getTexId
(
)
:
Int
init
FBOLink
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open
fun
initFBOLink
(
)
init
Gl
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abstract
fun
initGl
(
width
:
Int
,
height
:
Int
,
context
:
Context
,
previewWidth
:
Int
,
previewHeight
:
Int
)
open
fun
initGl
(
width
:
Int
,
height
:
Int
,
context
:
Context
,
previewWidth
:
Int
,
previewHeight
:
Int
)
release
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open
fun
release
(
)
set
Preview
Size
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open
fun
setPreviewSize
(
previewWidth
:
Int
,
previewHeight
:
Int
)
set
Previous
Tex
Id
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open
fun
setPreviousTexId
(
texId
:
Int
)
set
Rotation
Fixed
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open
fun
setRotationFixed
(
rotation
:
Int
,
width
:
Int
,
height
:
Int
,
isPortrait
:
Boolean
)
Keep aspect ratio if you rotate 90º or 270º.