prepareCamera

fun prepareCamera(surface: Surface?, fps: Int)
fun prepareCamera(surfaceTexture: SurfaceTexture, width: Int, height: Int, fps: Int)
fun prepareCamera(surfaceTexture: SurfaceTexture, width: Int, height: Int, fps: Int, facing: CameraHelper.Facing)
fun prepareCamera(surfaceTexture: SurfaceTexture, width: Int, height: Int, fps: Int, cameraId: String)